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MYCOLLISION1
- 在openGL设置的场景中实现了球体碰撞的三维效果-Setting the scene in openGL to achieve three-dimensional effect of the collision sphere
WndODE
- 实现了一个3D游戏编程的框架,程序成功运行之后会看到球体和立方体发生碰撞之后分离,主要采用ODE(Open Dynamics Engine)处理碰撞。-Implements a 3D game programming framework, the program will see the successful operation of the sphere and the cube after a collision after separation, the main use of ODE (
RebounceBall
- 实现了球体是在左上角点以随机角度发射,遇到墙壁后反弹,并且两球相撞后会反弹。-Sphere is in the upper left point emitted at random angles encountered a wall after a rebound, and two balls after the collision will rebound.
les
- 基于opengl的三维小球碰撞,包括三维背景的绘制和三维球体的绘制玉运动和碰撞检测-Draw jade the opengl 3D ball collision, including three-dimensional drawing and three-dimensional sphere background movement and collision detection
CollisionDetection1
- opengl环境下实现方块中球体的碰撞检测-Collision detection of sphere in C++ environment